Hi Empathy players who are still here,
I sense that an upgade might soon (finally) be upon us. I found out that we don't actually have to have wd or anybody convert Per World Inventories to Multiverse Inventories, and wd has confirmed this. Turns out it's Multiverse that's no longer supported, while Per World Inventories, which we're already using, continues to be supported. We also had frostalf recently join the server. He's a knowledgeable and mature dev who has offered to help us when/if wd isn't available. With as busy as wd has been, frostalf's help is timely and what may help us get more things that require a dev's help done. Everyone make sure to welcome frostalf and thank him for helping us. Finally, wd says he might have some time this weekend, and given that there is no inventories plugin conversion necessary, he may upgrade us shortly. It's no guarantee that wd will do the upgrade this weekend, but with frostalf on the scene now I hope the upgrade can happen sooner than later.
So, to prepare for the upgrade, I don't know that there are any specific things every player should do besides just have a heads up so you know.
But I do want to finalize what to do with Hyperion, because like I've said for a long time now, I want to get rid of Factions. We need to decide on a new gamemode, or whether to just add a new Survival world that shares inventory with Survival and Atlas.
If we don't just have another Survival world that shares inventory with the other two, as well as shares all plugins, we need to decide what plugins to allow and which to turn off on that world.
For example, we could make a purely role playing/questing world where /tpa, /warp, and other plugins are turned off, and the only way to travel over long distances is to run or use quests that teleport you. The problem with this kind of world is that I would like "hard work" to be more rewarded, however, because economy is shared across all worlds, some people who don't play exclusively on this kind of world will have a much easier time in some situations.
Alternatively, we could make the new world a new Educational world, and maybe move EMA there and use the world for more educational content and questing. The educational content and quests don't seem to be causing any problems and may actually be contributing beneficially being implemented across worlds, however, and it would be a pain to move EMA especially if it doesn't cause Atlas any problems. Also, I know that at least one new BELCHES division in the works plans to add a school on Survival, so educational content can and probably should stay implemented across worlds. I wouldn't have to move any educational quests either.
So, please suggest some things we could do with the space that will be opened by on the host by removing Hyperion.
We typically increase world boundaries on existing Survival worlds when there is a major upgrade that adds new content only available in chunks generated under that upgrade. But the Survival worlds are already quite large and could just make a new, smaller world that has the new content and just increase its size in subsequent upgrades.
Still, while it would be easier to just make another Survival world and share all plugins across survival worlds, part of me still hopes we can come up with something different about this world, since we have the opportunity to introduce it. But what this new feature/gammemode should be, I don't know, and this is where your more active participation on this matter than previously is strongly solicited.
Do keep in mind the limitations that may be imposed due to the shared economy, and for whatever you propose, list any other benefits/limitations that you know of.